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Trainz is a series of 3D train simulator video games. The Australian studio Auran (since N3V Games) released the first game in The simulators consist of route and session editors called Surveyor, and the Driver module, that loads a route and lets the player operate and watch the trains run, either in

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Get quality clinical laboratory continuing education (CE / CEU) for your AMT and ASCP recertification or state lab license renewal with online courses for medical laboratory professionals and .

We are satisfied with our guide prashant sir. He has given full description of the project All the members in the company supported for our project. I am Snadhya Rani. Tech in Signal processing from S. That i was satisfied with the response from the H. Tech project here only.

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Addressing the issues of People with Visual, Hearing and Vocal Impairment through a single aiding system is a tough job. Many modern day researches focus on addressing the issues of one of the above challenges but not all. The work focuses on finding a unique technique that aids the visually impaired by letting them hear what is represented as text and it is achieved by the technique that captures the image through a camera and converts the text available as voice signals.

All these three solutions were modulated to be in a single unique system. All these activities are coordinated with the use of Raspberry Pi. The visually impaired people are helped by the process in which the image to text and text to speech is given by the Tesseract OCR online character recognition.

The deaf people help with the process of an app which makes them to understand what the person says can be displayed as the message. Vocally impaired people can convey their message by text so the other persons can hear the message in a speaker.

The present paper considers the usage of deep learning and transfers learning techniques in fall detection by means of surveillance camera data processing. The architecture of the CNN AlexNet, which was used as a starting point for the classifier, was adapted to solve fall detection problem. The proposed method was tested on a dataset of 30 records containing a single fall episode each. Gender Detection has numerous application in the field of authentication, security and surveillance systems, social platforms and social media.

First, the facial-extraction is investigated and best features are introduced which would be useful for training and testing the dataset.

This learning representation is taken through the use of convolution neural network. Which reveals that the proposed system is tested across various challenging levels of face datasets and gives excellent performance efficiency of the system with gender detection rate for each of the database.

This whole system is introduced by the simple and easy hardware implementation on Raspberry Pi programmed using Python. Speech and text is the main medium for human communication. A person needs vision to access the information in a text. However those who have poor vision can gather information from voice. This paper proposes a camera based assistive text reading to help visually impaired person in reading the text present on the captured image.

The faces can also be detected when a person enter into the frame by the mode control. The proposed idea involves text extraction from scanned image using Tesseract Optical Character Recognition OCR and converting the text to speech by e-Speak tool, a process which makes visually impaired persons to read the text.

This is a prototype for blind people to recognize the products in real world by extracting the text on image and converting it into speech. Proposed method is carried out by using Raspberry pi and portability is achieved by using a battery backup.

Thus the user can carry the device anywhere and able to use at any time. Upon entering the camera view previously stored faces are identified and informed which can be implemented as a future technology.

This technology helps millions of people in the world who experience a significant loss of vision. Classification of Cancerous Profiles using Machine Learning. There are variety of options available for cancertreatment. The type of treatment recommended for an individual is influenced by various factors such as cancer-type, the severityof cancer stage and most important the genetic heterogeneity.

Insuch a complex environment, the targeted drug treatments arelikely to be irresponsive or respond differently. To study anticancerdrug response we need to understand cancerous profiles. These cancerous profiles carry information which can reveal theunderlying factors responsible for cancer growth.

Hence, there isneed to analyze cancer data for predicting optimal treatmentoptions. Analysis of such profiles can help to predict and discoverpotential drug targets and drugs. In this paper the main aim is toprovide machine learning based classification technique forcancerous profiles.

Diabetes mellitus, known as diabetes, is a group of metabolic disorders and has affected hundreds of millions of people. The detection of diabetes is of great importance, concerning its severe complications. There have been plenty of research studies about diabetes identification, many of which are based on the Pima Indian diabetes data set.

Most of the research studies done before mainly focused on one or two particular complex technique to test the data, while a comprehensive research over many common techniques is missing.

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In this case, my next game will be completely unrelated to Japanese high schools. Female animations are incompatible with a male skeleton. In order to implement male teachers, I would need male versions of each female teacher animation - as well as male versions of each female voice line. This isn't impossible, but it would require me to ask for a lot of assets, and it would be kind of time-consuming to implement.

I might implement male teachers one day, but because it's not necessary for gameplay, it's not a high priority, so you might be waiting a while for it. They shouldn't be an obstacle to the player, or else the player will regret saving them - so, peacefully-eliminated rivals will spend most of their time far away from the player; for example, studying in the library.

The headmaster of the school is not superstitious; he doesn't believe in ghosts or demons or magic. He thinks it's absolutely harmless for a bunch of students to have a club revolving around occult research. He doesn't think it's a productive field of study, but he has decided that he doesn't have the right to tell young people what passions they should or should not pursue. After I have optimized the game as much as possible, I will analyze how much the framerate has improved, which will determine whether or not I can afford to put more students into the game.

If I can increase the number of students from 90 to without the framerate dropping significantly, then I will be able to bring back "fan favorite" characters, such as the Rainbow Twelve. However, since I have not yet begun the optimization phase yet, I don't actually know whether or not I will be limited to 90 students or more, and I don't actually know whether or not I will be able to keep the Rainbow Twelve in the game.

For all of these reasons - and more - I want a new set of character models to be created for Yandere Simulator. I would like to keep the same general "art style" of the current models, but with a few tweaks to make them more appealing. However, whether or not Yandere Simulator gets new character models is dependent on the outcome of the game's crowdfunding campaign, so it's currently impossible to promise whether or not it will actually happen, or when it will happen.

Here are some examples:. Each of these scenarios would involve new animations, new voiced lines, and new code. I have to be selective about what kind of features I add to the game. If one new feature knocking someone out has the side-effect of creating at least 7 new scenarios, then I'm unlikely to add it into the game. At this point, I'm only considering features that only create one or two new scenarios. If the player eliminates a rival early, they will be given the option of either proceeding directly to the next week, or continuing to play through the current week.

If the player proceeds directly to the next week, they will be asked to allocate the remaining study points that they would have obtained for attending class every day that week. If the total number of students in a club drops below 5, the club closes.

If Yandere-chan is in a club, she counts towards the club's population. Normal clubs only have 5 members. However, any club containing a rival will have a total population of 6 members, so that the player can kill the rival without losing the club.

When a rival is not at school, one of the members of her club will act as a "substitute leader" who performs all of the functions that the rival would normally perform if she was at school.

If a rival dies, her substitute will take over the club and become its new leader. If a club's substitute dies while a rival is absent from school, the club will shut down, but will re-open when the rival returns to school as long as the club's 4 other members are still present at school. A club that does not contain a rival does not use the "substitute leader" system. In other words, the death of the club leader will always result in the club shutting down, even if the club still has 5 living members in it due to Yandere-chan joining the club.

My current priority is to develop a demo that shows off the general experience of playing the game. The game's demo should be interesting and challenging. So, in the demo, the first rival Osana will be moderately difficult. But, in the final game, Osana will be the easiest rival, and every other rival will get progressively harder than the previous one. In other words, the game's current level of difficulty as a debug sandbox for testing features doesn't reflect how difficult the final game is actually going to be.

I think that every room in the school should serve a gameplay-related purpose, and have a practical reason for existing. I don't think there should be any rooms that serve no purpose, or any rooms that students never bother to enter. Some of the school's current rooms don't serve a purpose, and it's very hard to come up with any reason why a student or the player might go inside of that room.

These unneccesary, pointless rooms may be removed in the future. If I remove these rooms, I will either replace them with more useful rooms, or I will extend the size of the school's other rooms. I don't want every character in the game to have an identical body, but giving each character a different height can result in animation problems.

For example, imagine a handshake animation between two characters that are the same height, and then imagine a handshake between a very short person and a very tall person. These two characters couldn't use the normal handshake animation; they would need to use a custom animation. Also, many killing animations involve the protagonist stabbing a certain spot on her victim's body head, neck, heart and if victims have different heights then the animation might look wrong.

It would be extremely easy to make characters have different heights, but it could result in animation problems, clipping problems, etc, so it's not something I am planning on doing at this point in time. It's possible that, if the game gets new character models, the new character models might be set up in a way that allows them to easily have different body types without clipping problems.

However, it's too soon to promise this. The current matchmaking process involves Yandere-chan giving instructions to another character via an earpiece. A character would only be willing to put an earpiece into their ear and take instructions from Yandere-chan if they were hopelessly in love with another character, and desperately desired a relationship.

Because the current matchmaking process requires one student to already have romantic feelings for another student, matchmaking can only occur between pre-determined characters. You can't just convince a random stranger to wear an earpiece and follow instructions without a really good reason. You also can't just make any two arbitrary people fall in love unless they were a good fit for one another in the first place. At this point in time, under the current matchmaking process, it's very unlikely that the player will have the ability to make any two arbitrary characters fall in love.

Unique weather conditions such as rain would impact many of the game's features and many of the students' routines in numerous significant ways. For example, student routines would have to be adjusted so that they don't go outdoors during rain, blood pools would be washed away by rain, the protagonist's clothing would get wet if she was outside in the rain, characters would have to use umbrellas when walking to school, etc.

Weather would change the game in so many different ways that it would drastically increase the amount of work that must be done to complete the game, so it's very unlikely to be added to the game. Each new feature added to the game extends the game's development time. If I keep adding every new feature that comes to mind, the game will be in development forever, and will never come out.

For a long time, I've considered the idea of Yandere-chan developing stalkers, but I don't want to promise this type of feature, because I know that it would just delay development further.

It's possible that having a high reputation might be an imbalanced feature. If the player gets too many advantages from having a high reputation, then I may decide that there should be a downside to having a high reputation; for example, having a high reputation might result in the player developing stalkers. I'm aiming for an "M" rating. If I submit the game for classification and it receives an "Adults Only" rating, I'll have to edit aspects of the game until it receives an "M" rating.

An executable can be "signed" with a digital signature that identifies the creator of the executable. If an executable is signed, it's possible to learn the identity of the person who created it, and therefore hold them accountable if their executable was malicious.

For this reason, signed executables are considered to be trustworthy, and unsigned executables are considered to be untrustworthy. To "sign" an executable, you need to pay for an expensive "code signing certificate". A code-signing certificate costs hundreds of dollars per year.

I have not bought one yet. This is a very bad approach, and a lot of independent developers have had problems because of this. It is easy for a big company buy a digital certificate, which will be used to sign software, but it's not easy for an independent developer working on a freeware app. Some virus scanners say that Yandere Simulator is a virus or "suspicious" because I haven't started paying hundreds of dollars to sign the executable. Try seeking an answer here: About What is this game about?

Here is a short list of some of the features you can look forward to: When you are spotted doing something incriminating, students will gossip about you. When your reputation is low, students will be cautious around you, and will consider you to be suspicious.

When your reputation is high, students will let their guard down around you, and will be willing to do favors for you. When you perform an act of violence, you will lose Sanity. This will cause you to appear visibly insane. If you lose too much Sanity, people will be able to tell that you are insane just by looking at you. If the boy you love sees you like this, he could never love you, and the game would be over.